WARDOGS FOB Guide: Building, Supplies and Hammers

What a FOB Is For

A Forward Operating Base is the team-infrastructure layer of WARDOGS. Built well, it gives your team:

  • A defensible position near the Control Zone, and cover for your spawn vehicle
  • Mortars that reach enemy FOBs and choke enemy advances
  • Anti-air, from basic manually aimed rockets up to serious SAM emplacements
  • A drill that can pull the Hot Zone to you (see towers and drills)
  • A steady stream of cash and Support XP for whoever builds and maintains it

Building One

  1. Buy the FOB box from the base vendor. It is an item you carry and place.
  2. Carry a hammer. Nothing is built without one.
  3. Get supplies to the site. Supplies go in your backpack, or in supply crates carried by trucks and helicopters.
  4. Place the box, then unload supplies into it by hand from the crates. This step catches people out — dropping a crate nearby does nothing on its own.

The three supply types

SupplyFeeds
BuildingAll fortifications and emplacements
FuelThe drill that pulls the Hot Zone toward your FOB
AmmoMortars and anti-air emplacements you have built

Mortars consume ammo and drones consume mechanical parts, and both draw from the stock inside the FOB you are firing from — a mortar with an empty FOB behind it is scenery.

Hammer Tiers

You start with the basic hammer: slow, and limited in what it can place. Levelling the Support track unlocks better ones that build faster and unlock more structures. The reported milestone from the beta is the tier-3 hammer, which opens up anti-air systems, mortars and kamikaze drones — the point at which a FOB stops being cover and starts being a weapon.

Placement Beats Design

Beta builders were unanimous that location decides a FOB’s value more than layout does. Practical criteria:

  • Close enough to matter, far enough to survive. A FOB inside the zone is a magnet; a FOB 200 metres behind the fighting keeps supplying it.
  • Cover for the spawn vehicle. Protecting it is worth more than another wall.
  • Line of sight for anti-air. Denying enemy helicopters the airspace above the zone is one of the highest-leverage things a team can do.
  • Terrain over walls. Buildings and hills stop shells; wooden fortifications mostly stop bullets.

FOBs Are Fragile — Yours and Theirs

Two mechanics make FOB warfare fast:

  • One IED destroys a FOB. Reported payout is around $2,500 and 500 Support XP. Two IEDs kill an enemy spawn vehicle, worth roughly $15,000.
  • A FOB can be hacked. It takes roughly 30 seconds, makes a loud noise that alerts defenders, and hands the position — and its emplacements — to the attacker.

Which is why FOB camping was, across the playtests, usually the losing strategy. The pattern that won matches was a mobile group following the Hot Zone with medics keeping people alive. Build a FOB to support that group, not to live in it.

Team Roles Around a FOB

A functional FOB usually has three jobs running at once: a logistics driver or pilot ferrying supply crates, a builder on the hammer, and infantry holding the ground around it. All three earn well — supply delivery, construction and repairs all pay cash and XP, which makes logistics one of the more reliable incomes in the game even when you never touch the objective.

Sources: TacticalNed’s mechanics breakdown, the Wardogs Building Community’s build series, and DemoMan0351’s beta tips (Aug 2026). Hammer tiers and payouts are beta-era figures — BULKHEAD has confirmed progression changes for Early Access.

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