BULKHEAD (published by Team17) · Steam Early Access
WARDOGS Wiki & Database
WARDOGS database: every weapon and vehicle, the cash economy explained, FOB building, artillery and helicopter guides. Early Access Sep 10, 2026.
Official Trailer Latest Updates
- MAJOR Closed Beta 02 opens up into a full open beta, running until 08:00 UTC on Sunday.
- BULKHEAD apologises for over-hyping the FPS Games Show reveal, which turned out to be a $100,000 clip contest funded from the marketing budget.
- MINOR WARDOGS appears at the FPS Games Show on Twitch alongside Rainbow Six Siege, Escape From Tarkov, Ready or Not and Gray Zone Warfare.
- MAJOR Closed Beta 02 announced as a genuine scale test of server browsing, Twitch Drops, DLC entitlements, VOIP and the login queue, with access handed out in waves.
- MAJOR Developer Joe Brammer confirms beta progression was deliberately condensed and that tanks move to the Driver track for Early Access; beta progress does not carry over.
Briefing
What is WARDOGS?
WARDOGS is a tactical all-out warfare fps by BULKHEAD (published by Team17) on PC (Steam), entering Steam Early Access on September 10, 2026 after passing one million wishlists. One hundred players split across three factions fight over a randomised 2×2 km Control Zone inside a 256 km² map, and the first team to 100 points wins.
What makes it different is that every life is bought. You start with $10,000 that persists between matches, and the game pays you for team actions rather than kills alone — so this site is organised around the money: what each action pays in the cash guide, what to spend it on in the loadout guide, and how the six progression tracks gate what you can buy at all. For the mechanics the tutorial skips, start with towers and drills — the tower code is how a team moves the Hot Zone.
WARDOGS Screenshots






Get Started in 5 Steps
- Learn the win condition first. Three teams, one zone, one point every 30 seconds, first to 100 — the zone guide covers what the HUD is telling you.
- Buy cheap for your first lives. A rifle, level 1 armour and a medkit. The loadout guide explains the weight thresholds that decide whether you can sprint.
- Earn before you spend. Reviving, spotting and transporting all pay — see the cash guide for the reported payouts.
- Pick a track and feed it. Every item levels a specific class track, so what you shoot decides what you unlock.
- Fix the settings that matter. View distance, shadows and ADS FOV change what you can see — the settings guide has the order to change them in.
Field Manual
Data Pages & Live Checks
Weapon Picks
What three published beta tier lists agree on, row by row.
TIERAmmo vs Armor
AP, FMJ and flesh rounds against armour levels 0-4.
DATACash Economy
What every team action pays and where the $10,000 goes.
DATAPlatforms
PS5, Xbox, Steam Deck and Linux — the official answers.
LIVEServer Status
Queue, login and connection errors from the beta weekends.
SPECSSystem Requirements
Minimum and recommended specs, straight from Steam.
Full Dossier Index
Full Guide Index
Core systems
- WARDOGS Beginner Guide: Your First Match Explained — The rules, the money and the first-hour mistakes.
- WARDOGS Control Zone and Hot Zone Explained — One point per 30 seconds, and why the Hot Zone counts double.
- WARDOGS Cash Guide: Every Payout and How to Farm It — Every payout, the Hot Zone multiplier, and how the balance settles.
- WARDOGS Progression: All Six Class Tracks and XP — Six tracks, no locked classes, and what changes at Early Access.
- WARDOGS Loadouts: Weight Tiers, Ammo and What to Carry — Weight tiers, mags versus loose ammo, and what earns its slot.
- WARDOGS Towers and Drills: The Hot Zone Code Explained — Capture a tower, get a digit, move the Hot Zone.
Field craft
- WARDOGS FOB Guide: Building, Supplies and Hammers — The box, the three supply types, and the hammer tiers.
- WARDOGS Artillery Guide: SPH-2 Tank and FOB Mortars — SPH-2 ranging, stabilising, and mortars at the FOB.
- WARDOGS Helicopter Guide: Controls, Landing and Payouts — Collective, mouse control, and why the taxi pays.
- WARDOGS Vehicles: Spawn Vehicles, Transport and Tanks — Free base spawns, the spawn vehicle, fuel and repairs.
- WARDOGS Weapons List: How Many Guns Are Confirmed — Why the published weapon counts disagree — 33, 35 or 37.
- WARDOGS Maps: Bukurani, Ossetti and the 256 km² Zone — One 256 km² region, a different 2x2 km fight every match.
- WARDOGS Factions: LONESTAR, VALKYRA and MANTICORE — Three armies, one resource, one zone.
Tech & meta
- WARDOGS Best Settings for FPS and Visibility — The three settings that cost frames, and the FOV options.
- WARDOGS Controls, Keybinds and Voice Chat — Zeroing, tactical sprint, vehicle locks and VOIP.
- WARDOGS Not Launching or Crashing: Error Fixes — What the error codes mean and what actually fixed them.
- WARDOGS Anti-Cheat: What It Uses and Login Errors — Elytra, EAC or Anybrain — what the evidence actually says.
- WARDOGS Beta, Playtests and Whether Progress Carries — The test timeline, and why your beta progress is gone.
- WARDOGS Metagame: Black Market, Gold Bars and Skills — Gold bars, the skill tree, and what is still a menu tab.
FAQ
What is WARDOGS?
WARDOGS is a tactical all-out warfare FPS from BULKHEAD, published by Team17. One hundred players split across three teams fight for control of a randomised 2x2 km Control Zone inside a 256 km² map, and the first team to 100 points wins. It enters Steam Early Access on September 10, 2026.
When does WARDOGS come out?
WARDOGS launches into Steam Early Access on September 10, 2026. Pre-orders opened on August 11, 2026 and granted access to the Closed Beta weekends before launch.
Is WARDOGS free to play?
No. WARDOGS is a paid Early Access title at $39.99 USD on Steam. BULKHEAD has committed to no monetisation during Early Access apart from the optional Supporter Edition, and says in-game cash and gold bars will never be sold.
How this database is kept
WARDOGS Database is an independent, unofficial fan resource for WARDOGS players — not affiliated with BULKHEAD (published by Team17).
- How we verify: Every figure on this site is traced to a dated public source: the Steam store entry, a BULKHEAD announcement, or a timestamped beta video. Where sources disagree — the weapon count is the obvious one — all figures are printed side by side with who said what and when.
- Update cadence: Data pages are re-checked after each BULKHEAD announcement and inside 48 hours of every Early Access patch. The Last checked date on a page is the day it was actually re-read, not the day the site rebuilt.
- What we don't do: No invented weapon stats and no made-up damage tables. WARDOGS has no public stats API, so numbers we cannot attribute stay blank rather than get filled with a guess.